06 -- Magical Artefacts
Welcome to Potter’s Army

Welcome to Potter's Army

We have been a Harry Potter Roleplaying site since 2007. If you're an old member we hope you come check out the discord link provided below. And if you're looking for a new roleplaying site, well, we're a little inactive. But every once and a while nostalgia sets in and a few of our alumni members will revisit the old stomping grounds and post together. Remember to stay safe out there. And please feel free to drop a line whenever!

06 -- Magical Artefacts Li9olo10

What’s Happening?
Since every few months or so a few of our old members get the inspiration to revisit their old stomping grounds we have decided to keep PA open as a place to revisit old threads and start new ones devoid of any serious overarching plot or setting. Take this time to start any of those really weird threads you never got to make with old friends and make them now! Just remember to come say hello in the chatbox below or in the discord. Links have been provided in the "Comings and Goings" forum as well as the welcome widget above.

06 -- Magical Artefacts

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Post by Apollo Zabini Fri Jun 16, 2017 10:58 pm

Magical Artefacts



  • There is only one item allowed per character.
  • We will not accept crossover items, so take your lightsabres elsewhere! *points at Jedis.*


Item Name: If the item has a name, what is it?
Item Type: spell book, jewellery, gadget, etc.
Creation: Does your character know how & when it was made?
Possession: How did your character come to own it?
Use: How does your character use it? Give some pros and cons.
Roleplay Sample: It's pointless for your character to have the object if you can't realistically use it in RP. Show us how you'd use it!

Code:
[b]Item Name:[/b] If the item has a name, what is it?
[b]Item Type:[/b] spell book, jewellery, gadget, etc.
[b]Creation:[/b] Does your character know how & when it was made?
[b]Possession:[/b] How did your character come to own it?
[b]Use:[/b] What does it do? Try to give it some pros and cons.
[b]Roleplay Sample:[/b] It's pointless for your character to have the object if you can't realistically use it in RP. Show us how you'd use it!
Apollo Zabini
Apollo Zabini
Fifth Year Slytherin
Fifth Year Slytherin

Number of posts : 646
Occupation : Beater for Slytherin

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06 -- Magical Artefacts Empty Re: 06 -- Magical Artefacts

Post by Apollo Zabini Fri Jun 16, 2017 10:59 pm

Accepted Artefacts


Leader of Potter's Army

Item Name: Marauder's Map
Item Type: Map
Creation: Created by James Potter, Sirius Black, Remus Lupin and Peter Pettigrew sometime between 1975 and 1978.
Possession: The map is passed down to each new leader of Potter's Army when the former owner leaves or graduates.
Use: Acts as a living map of the Hogwarts castle and grounds. Can track anyone, even a transformed animagus or someone otherwise undetectable. Can't map unplottable areas and can't differentiate between two people with the same name.
Roleplay Sample:


Khaat Lupin

Item Name: Lupin Family Necklace.
Item Type: Necklace.
Creation:  made by Nicolas Flammel when Khaat's mother was pregnant with Khaat
Possession: Put on Khaat's at birth by Remus Lupin who enchanted it so that it could not be removed except by himself.
Use: necklace protects the wearer both from changing into a werewolf and from being killed by a werewolf. since Khaat has never been able to remove it, she does not know if she is a werewolf or not, but it also kept her from being harmed by her uncle when he was in werewolf state. It used to alert Remus if Khaat was in danger and allow her to call for him by clutching it in her right hand and calling for him. This also allowed him the ability to find her at will, whether Khaat wanted to be found or not. Once Remus died, Khaat felt she had no real reason for wearing it anymore except that it reminds her of him. She does not realize fully yet that it still protects her from being killed by a werewolf. the stone, however does not protect her from injury by one. The necklace does not have any sort of clasp or catch in the chain to allow Khaat to even try to remove it. The necklace's energies come from sunlight, in order to counteract the effects that are generated by the moonlight connection to a werewolf. this requires the user to spend at least an hour outside in natural light every 24 hours before it begins pulling on the wearer's own lifeforce for its energies. That's why Khaat's family has always strongly encouraged her to be outside as much as possible. Each day without sunlight diminishes the wearer's lifeforce by 10% of its total capacity, therefore making its use fatal in a maximum of 10 days without natural light.
Roleplay Sample:

Michael Corner & Terry Boot-Corner

Item Name: Michael & Terry's wedding rings
Item Type: jewellery
Creation: A matched pair made & engraved by a muggle jeweller, Terry placed the protean charm & location spells on them
Possession: Michael and Terry had them made
Use: They work on the same premise as the Dumbledore's and Potter's Army coins.  Activating the protean charm allows the user to change the engraving on both.  There's an additional location charm to allow apparition to the location of the ring.

Drawbacks are that they're wedding rings, so obviously having something like that heat up as an alert can get painful.  And if they're stolen or something the location charms can be rendered useless or even used against their owners.

Roleplay Sample:
Apollo Zabini
Apollo Zabini
Fifth Year Slytherin
Fifth Year Slytherin

Number of posts : 646
Occupation : Beater for Slytherin

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