Magical Items App. V.2
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Magical Items App. V.2

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Post by Matthew Lestrange Sun Nov 22, 2009 12:45 am

!!ONLY ONE ITEM PER PERSON!!

Item Name:
Item type: (what is it? watch sword ect..)
How it was made:
How you came into contact with it:
(if you made it yourself put N/A)
Magical abilities: (must have good effects and bad i.e. the pros and cons of the item)
Roleplay sample: (Please use the item in Harry potter context so we know it fits. Also how you came into contact with it and if you created it how so.)

Items will go through great scrutiny to be approved...

PLEASE USE THE CODE!!!
Code:
[b]Item Name:[/b]
[b]Item type:[/b] (what is it watch sword ect..)
[b]How it was made:[/b]
[b]How you came into contact with it:[/b] (if you made it yourself put N/A)
[b]Magical abilities:[/b] (must have good effects and bad)
[b]Roleplay sample:[/b] (Please use the item in Harry potter context so we know it fits)

Approved Items

MATT LESTRANGE
Item Name:The ring of Mysteries
Item type:Ring
How it was made:House elves from back in the 1600's made this using the bones of a dragon and a very powerful wand. Well thats what the Ministry believes how this was made. We aren't exactly sure really.
How you came into contact with it:The department of Mysteries became in contact with this. Matt snuck it out of the room it was in during a night shift.
Magical abilities: The ring powers up the user in mind,body, and a little bit of magic. After a use it cannot be used for a day and drains the energy/life of the user for as long as it is in effect. ex. You use it for 3 hours you might loose 5 minutes of your life or tired for 5 hours etc.
Roleplay sample: Matt was walking around Hogsmeade when he noticed some wizards casting spells at another man . Matt turned the ring so the symbol of the dragon was face up and could feel the power surge through him. He didn't look different but knew the power was in effect. This would only take 5 minutes so he'd only need to sit down for a minute or two if he even had to at all. He walked up to the man and grinned at the man on the ground. He picked up the man on the ground and let him run away. He pulled out his wand and smiled and said "Stupefy" and one of the men was sent flying backwards into a tree. He then picked up the other man and broke his wand. He then threw the man into the tree next to the one that was hit with a spell.
[/size]

KEITH NICHOLAS
Item Name: Unknown (Keith calls it The Watch)
Item type: Watch
How it was made: built from some silver on the full moon (cause everyone knows the full moon is special lol) and infused with a variety of charms by several wizards at once.
How you came into contact with it: Keith's dad bought it from a muggle flea market where it was on display as a useless decoration. He sensed some latent magical energy and bought it, giving to Keith shortly after he was born.
Magical abilities: The watch, which has appeared to be broken since before Keith received it, has been lighting up and spinning wildly since Keith brought it to Hogwarts. That's all he knows right now, but the actual description is below.
The watch actually has an odd assortment of uses, a "magical swiss army knife" you could say. It lights up and spins wildly when in contact with a thick magical residue*. It also has the ability to sense powerful magical abilities and emotions, though Keith has not yet worked out that function yet. Finally, it has the ability to tap into very deep wells of magical residue and replay the scenes out (For example, Keith might be able to actually watch the very first DA meeting, with so many spells and excitement and nervousness running so high, of course he would have to be in the room of requirement) However Keith can't make it do this yet.
Ill effects include dizziness, mood swings (the watch might affect his moods depending on what it's sensing) confusion, tiredness. The symptoms will get more acute as he learns to access other functions, though he can stop them b not using the watch (right now he can only do that by taking it off)
Roleplay sample: Keith shook his head, grimacing. The headaches were getting worse, and more frequent, and now he was even having mood swings. Is this puberty? He thought to himself. 'Cause I don't think the voice change is worth it. He stumbled bit, sitting down on a bench and putting his head in his hands. It was then that he noticed the watch. It was spinning wildly, and giving off a pulsing, blue glow. He stared at it. Weird. He looked at it intensely, and suddenly a voice shot through his head. I love you too Sam!
*magical residue: When a spell is cast, it leaves an imprint which fades in time, the speed depending on several factors. (mainly the strength of the spell, the intensity of the situation, etc. etc.) In a place thick with magical history (Hogwarts especially) intense magical residue is almost everywhere.

Spoiler:
KHAAT LUPIN
Item Name: Lupin family necklace
Item Type:mysterious green sparkling stone about the size of a dime, mounted in an equally unusual silver setting
How it was made: made by Nicolas Flammel when Khaat's mother was pregnant with Khaat
How you came into contact with it: Put on Khaat's at birth by Remus Lupin who enchanted it so that it could not be removed except by himself.
Magical abilities: necklace protects the wearer both from changing into a werewolf and from being killed by a werewolf. since Khaat has never been able to remove it, she does not know if she is a werewolf or not, but it also kept her from being harmed by her uncle when he was in werewolf state. It used to alert Remus if Khaat was in danger and allow her to call for him by clutching it in her right hand and calling for him. This also allowed him the ability to find her at will, whether Khaat wanted to be found or not. Once Remus died, Khaat felt she had no real reason for wearing it anymore except that it reminds her of him. She does not realize fully yet that it still protects her from being killed by a werewolf. the stone, however does not protect her from injury by one. The necklace does not have any sort of clasp or catch in the chain to allow Khaat to even try to remove it. The necklace's energies come from sunlight, in order to counteract the effects that are generated by the moonlight connection to a werewolf. this requires the user to spend at least an hour outside in natural light every 24 hours before it begins pulling on the wearer's own lifeforce for its energies. That's why Khaat's family has always strongly encouraged her to be outside as much as possible. Each day without sunlight diminishes the wearer's lifeforce by 10% of its total capacity, therefore making its use fatal in a maximum of 10 days without natural light.
Roleplay sample: It had been a late meeting at Hogwarts about the alumni society. Khaat walked in the autumn darkness across the grounds towards the waiting carriage that would return her to where she parked her muggle car. She was preoccupied with the society's plans for a Halloween ball when she heard an odd noise in the woods. She left the path to step into the woods and didn't get far when she saw a silouette of a werewolf against the moonlight. It saw her and charged at her, when her green necklace shot a beam of bright green light towards the creature. It howled in surprise and anger, turned and dashed deeper into the woods.


JAMES WAKE
Item Name: Cerebus 953 Class A. Item code 40014. Subject: J
Item type: An Alchemic arm
How it was made: An alchemic arm can be made using various methods, each one dependent on the arm's purpose. It is quite simply to create a whole new arm for a person, but James' Alchemic Arm is very different. It was made as a container for souls. Souls are considered to be the Gold Standard in Alchemy. A soul can be deconstructed and reconstructed into anything, in a sense. It also illegal to utilize souls in Alchemic experiments.
Of course, scientists do not usually really care about what is legal.
The Cerebus 953 is the result of Alan Wake's constant work on the Philosipher's Stone. Despite owning one himself, Mr. Wake does not truly understand the complexities of the Stone and the Soul. In order to experiment further, The Head of Alchemy utilized the souls of prisoners from Azkaban, with permission. Using those souls, he created the alchemic arm. It bears the appearance of a bronze, organic wood, that moves alot like a real arm.
How you came into contact with it: It was given to James because it bore no use in a branch with little to no funding. And James needed an arm. Alan could only oblige.
Magical abilities:
Good:
-Can mutate with clear alchemic patterns. Removes need to use alchemic circle as long as the circle is clear in the users head.
-Hand functions as a grappling hook. Good for reaching that cookie jar your uncle hides on the top shelf.
Bad:
-Requires a lot of alchemic expertise in order to be used. If used improperly, it could alchemize the person's actual body. Alchemizing a body is one of the taboos of Alchemy, and involves the destruction of the particles of a human body.
-Being connected to so many different souls can cause one lose their sanity. Scratch that- James' mind has been melding with the minds of murderers since the day he received the arm. He may keep some shred of himself, but soon he may be sharing memories with Azkaban's finest. Or should I say worst?
-The alchemic arm can control itself. It's a VERY annoying procedure- the arm will utilize everything it has to protect itself, and it's carrier.
-The energy used by the alchemic arm comes from the host. In other words, whatever calories James will gain will be used to move the arm. The exchange rate causes him to eat A LOT.
Roleplay sample: "Hey James. Let's play a game."
"Ok, what?"
"Guess how old I am?"
"I dunno. 20?"
"Nope... guess again..."

Ace woke up on his seventh birthday, in the mood for some Ice Cream. He got out of his bed, his pajamas loosely shaking with each footstep. The arm was weighing him down again. He grunted as he pulled at his right arm, his gait lurching with each step. He stumbled and fell, groaning as he pushed himself onto his two feet. He looked around to see if he'd woken up after Alan made breakfast. According to the clock he had alchemized himself (first experiment), it was 6:02 AM. In reality, it was probably 7:34. The time was off by a good hour and a half. James made a mental note to himself- fix the darn clock. He stumbled to the ground again. Ace grumbled. Alan was not awake, and breakfast wasn't even ready. There was nothing waiting beyond the door. So, James sat back on his rear, and rested the heavy arm on his lap.
He decided to fix his clock first. He raised arm using his real arm, and aimed at the watch. His aim was pretty bad, but he missed with the first three shots regardless. His alchemic hand finally wrapped itself around the clock, pulling it off the table and down on the ground in front of him. It clattered as James placed his real palm on his fake palm. Now he need the image of the alchemic circle he needed. He had trouble with focusing.
How old am I?
But he calculated the perfect circle for the job. He quickly clapped his hand (though lifting the alchemic arm left him haggard and dog-tired) and planted them firmly on the wooden floor.
The alchemy was almost instantaneous, but before Ace's eyes, the clock was deformed and reformed in a slow, agonizing, calculated parts. The clock had been reformed, and was ticking away the time.
James couldn't be more tired.
Alan knocked on Ace's door at nine. Hearing no response, he cracked the door open. The boy was asleep on the ground, wearing his over-sized pajamas. Beside him was a clock. Alan did not bother boy, but knelt down and picked up the clock. Beneath it, the ground was indented, as if suggesting that the wood had been used to...
Alan looked at the clock. It read 10:32. Pm. He sighed. "And just when I finally fixed it too..." He looked down once more at the boy, sleeping peacefully. He shook his hand and clapped his own two hands. The clock in his hands alchemized. Only this time, he added an adjustment key to the back.
"Come on Ace[i], tell me my age."
"I don't know..."
"Really now? That's dissappointing. You were always so... promising."
"Then how old are you?"
"Haven't you guessed yet? Today I'm..."

DANNY THOMPSON
Item Name: The Siren
Item type: a Baretta 93R automatic pistol
How it was made: It was made when the muggles in Britain and Italy had started to notice the wizarding government more and more after the rise and fall of Lord Voldemort. Rouge wizards and reknowned scientists had gathered together to make certain guns enchanted to allow soldiers to always have their guns with them and allow different properties such as regeneration and invisibility. This gun was the first ever made and was made back in 2017 after the notable rise of power of Voldemort.
How you came into contact with it: Danny had heard rumors of muggle weapons that would be powerful enough to wipe out the wizarding exsitence and he decided to investigate. Late one night, he had infiltated the NATO HQ and found the blueprints for a weapon such as this. Later, he went to Afgahnistan where 'Project: Scorpio' was in production. Going in, guns a blazing, Danny managed to obtain the gun that also caused a huge backfire on the production of these kind of weapons.
Magical abilities:
Good:
*Heals slight wounds
*Infinite ammunition
*Bullets can curve
*Wearer can become invisible on will.
*The gun is silenced.
Bad:
*The healing causes immense pain and brusing on the place.
*Invisibility lasts on ly 30 seconds and causes immense burning afterwords.
*Always in your pocket
*When bullets make contact, a large metallic sound is heard.
*If used too much, it overheats
Roleplay sample: Danny walked along the grounds of Hogwarts wishing that his 93R would just go away. It had always been in his pocket ever since he first grabbed it and it was like a drug addict. It always needed someone to cling to. It was difficult since eerytime he went somewhere, it was always in his left or right pocket. Even if he wasnt wearing pants, it clung to him like a magnet. No wonder it was a prototype. He still walked and saw something happening in the forest. Curiously, Danny strolled further until he saw something feeding on...what was that? A horse or something? It couldnt have been a unicorn since it had no horn. Nervously, Danny pulled out the pistol and got closer. As he made his way further, the figure seemed to notice him. "What are you?" Danny asked aiming down the sights.
It didn't answer yet it sure as hell didnt look human. It moved away slowly and melted into the woods silently. Oooookay. He ran over to the horse and saw that it was still alive! Quickly, Danny used the syringe below the barrel and fluid suddenly appeared. He inject the serum into the wound itself and it moaned in pain. And almost as quick as that, it sewed itself up back together again and toke off. DAnny still wondered what it was and shouldve shot it.


Last edited by Matt Lestrange on Fri Jan 01, 2010 9:14 pm; edited 4 times in total

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Matthew Lestrange
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Post by Khaat Lupin Sun Nov 22, 2009 8:43 pm

Item Name: Lupin family necklace
Item type:mysterious green sparkling stone about the size of a dime, mounted in an equally unusual silver setting
How it was made: made by Nicolas Flammel when Khaat's mother was pregnant with Khaat
How you came into contact with it: (if you made it yourself put N/A) put on Khaat at birth by Remus Lupin who enchanted it so that it could not be removed except by himself.

Magical abilities: (must have good effects and bad i.e. the pros and cons of the item) necklace protects the wearer both from changing into a werewolf and from being killed by a werewolf. since Khaat has never been able to remove it, she does not know if she is a werewolf or not, but it also kept her from being harmed by her uncle when he was in werewolf state. It used to alert Remus if Khaat was in danger and allow her to call for him by clutching it in her right hand and calling for him. This also allowed him the ability to find her at will, whether Khaat wanted to be found or not. Once Remus died, Khaat felt she had no real reason for wearing it anymore except that it reminds her of him. She does not realize fully yet that it still protects her from being killed by a werewolf. the stone, however does not protect her from injury by one. The necklace does not have any sort of clasp or catch in the chain to allow Khaat to even try to remove it. The necklace's energies come from sunlight, in order to counteract the effects that are generated by the moonlight connection to a werewolf. this requires the user to spend at least an hour outside in natural light every 24 hours before it begins pulling on the wearer's own lifeforce for its energies. That's why Khaat's family has always strongly encouraged her to be outside as much as possible. Each day without sunlight diminishes the wearer's lifeforce by 10% of its total capacity, therefore making its use fatal in a maximum of 10 days without natural light.

Roleplay sample: (Please use the item in Harry potter context so we know it fits. Also how you came into contact with it and if you created it how so.)It had been a late meeting at Hogwarts about the alumni society. Khaat walked in the autumn darkness across the grounds towards the waiting carriage that would return her to where she parked her muggle car. She was preoccupied with the society's plans for a Halloween ball when she heard an odd noise in the woods. She left the path to step into the woods and didn't get far when she saw a silouette of a werewolf against the moonlight. It saw her and charged at her, when her green necklace shot a beam of bright green light towards the creature. It howled in surprise and anger, turned and dashed deeper into the woods.


Last edited by Khaat Lupin on Sun Nov 22, 2009 8:56 pm; edited 1 time in total
Khaat Lupin
Khaat Lupin
Gryffindor Graduate
Gryffindor Graduate

Number of posts : 23901
Special Abilities : Energy Worker, Medium, Heightened Sensitivity
Occupation : Director of St. Mungos, Owner of Sparks Bistro

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Post by Matthew Lestrange Sun Nov 22, 2009 8:45 pm

Its good but can you maybe have another Negative effect or a worse one (Just slightly worse)? Very Happy

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Matthew Lestrange
Matthew Lestrange
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Seventh Year Slytherin

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Post by Khaat Lupin Sun Nov 22, 2009 8:57 pm

Please take another look. I did edit it. Thanks. Khaat
Khaat Lupin
Khaat Lupin
Gryffindor Graduate
Gryffindor Graduate

Number of posts : 23901
Special Abilities : Energy Worker, Medium, Heightened Sensitivity
Occupation : Director of St. Mungos, Owner of Sparks Bistro

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Post by Matthew Lestrange Sun Nov 22, 2009 8:59 pm

Looks Good! Accepted!

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Matthew Lestrange
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Post by Ne'Os Emof Sun Nov 22, 2009 9:35 pm

i thought it was the other amulet of mine that was accepted that protected you from spells. ill take the travel one to though Very Happy
Ne'Os Emof
Ne'Os Emof
Slytherin Graduate
Slytherin Graduate

Number of posts : 5547
Special Abilities : Wandless magic, Invisibility

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Post by Matthew Lestrange Sun Nov 22, 2009 9:44 pm

Oh well then I'd better change that

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Matthew Lestrange
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Post by Ne'Os Emof Sun Nov 22, 2009 9:50 pm

I can apply for both again if you want.
Ne'Os Emof
Ne'Os Emof
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Slytherin Graduate

Number of posts : 5547
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Post by Matthew Lestrange Sun Nov 22, 2009 9:57 pm

Please! and use the CODE!!!!!!!

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Matthew Lestrange
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Seventh Year Slytherin

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Post by Ne'Os Emof Sun Nov 22, 2009 10:16 pm

NE'OS EMOF
Item Name:Amulet of Travel
Item type:Amulet
How it was made: was not made was found in Giza Egypt.
How you came into contact with it: Ne'Os bought it from a archeologist who believed it to be a useless amule.
Magical abilities: Opens a portal that a group of people may travel through it cant be used in places protected by the fedelis charm unless the person is a secret keeper. also can not be used to get into the hogwarts ground but can be used inside to get outside or to get around from inside the grounds.
Roleplay sample: A portal opened randomly in the library Ne'Os walked out of it it closed quickly behind him he hid the amulet under his shirt so it would not be seen as the ministry didn't not want it to be used.

Item Name: Amulet of Lesser protection
Item type: Amulet (what is it watch sword ect..)
How it was made: it was made thousands of years ago by the gods of Egypt
How you came into contact with it: Ne'Os found it in a pyramid that was buried under the sand it was dumb luck that Ne'Os managed to find it with his father.
Magical abilities: Protects the wearer from any spell that is not feindfyre or unforgivible but the side effect is anyspell that hits it is saved until the wearer is forced to take it off. also the amulet's shield may be deactivated by a disarming spell in which case would also be like turning off the amulet. The amulet will recover from the disarming spell in a few seconds.
Roleplay sample: Ne'Os activated the amulet his eyes glowed gold for a second and a golden bubble appeared around him before all the traces of the shield dissapeared. Ne'Os drew the elder wand and walked into the room the death eaters started through spells and jinxes at him all luckily missing until one death eater sent a stunner at Ne'Os as it hit the shield it made a golden glow appear around the room and Ne'Os's eyes turned gold before it faded again. The death eaters stared in shock knowing they were defeated.



((i might make a amulet of greater protection that defends against every spell except the killing curse and can still be defeated by a disarming spell but ill talk to Darren about that. i dought that will be accepted if made though))
Ne'Os Emof
Ne'Os Emof
Slytherin Graduate
Slytherin Graduate

Number of posts : 5547
Special Abilities : Wandless magic, Invisibility

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