Keith NicholasItem Name: Unknown. Keith calls it ‘The Watch’
Item Type: A Watch.
Creation: Built from some silver on the full moon (cause everyone knows the full moon is special lol) and infused with a variety of charms by several wizards at once.
Character Discovery: Keith's dad bought it from a muggle flea market where it was on display as a useless decoration. He sensed some latent magical energy and bought it, giving to Keith shortly after he was born.
Magical abilities: The watch, which has appeared to be broken since before Keith received it, has been lighting up and spinning wildly since Keith brought it to Hogwarts. That's all he knows right now, but the actual description is below.
The watch actually has an odd assortment of uses, a "magical swiss army knife" you could say. It lights up and spins wildly when in contact with a thick magical residue*. It also has the ability to sense powerful magical abilities and emotions, though Keith has not yet worked out that function yet.
Use(s): Finally, it has the ability to tap into very deep wells of magical residue and replay the scenes out (For example, Keith might be able to actually watch the very first DA meeting, with so many spells and excitement and nervousness running so high, of course he would have to be in the room of requirement) However Keith can't make it do this yet.Ill effects include dizziness, mood swings (the watch might affect his moods depending on what it's sensing) confusion, tiredness. The symptoms will get more acute as he learns to access other functions, though he can stop them b not using the watch (right now he can only do that by taking it off)
Roleplay Sample: Keith shook his head, grimacing. The headaches were getting worse, and more frequent, and now he was even having mood swings. Is this puberty? He thought to himself. 'Cause I don't think the voice change is worth it. He stumbled bit, sitting down on a bench and putting his head in his hands. It was then that he noticed the watch. It was spinning wildly, and giving off a pulsing, blue glow. He stared at it. Weird. He looked at it intensely, and suddenly a voice shot through his head. I love you too Sam!
*magical residue: When a spell is cast, it leaves an imprint which fades in time, the speed depending on several factors. (mainly the strength of the spell, the intensity of the situation, etc. etc.) In a place thick with magical history (Hogwarts especially) intense magical residue is almost everywhere.[/color]
Khaat LupinItem Name: Lupin Family Necklace.
Item Type: Necklace.
Creation: made by Nicolas Flammel when Khaat's mother was pregnant with Khaat
Character Discovery: Put on Khaat's at birth by Remus Lupin who enchanted it so that it could not be removed except by himself.
Use(s): necklace protects the wearer both from changing into a werewolf and from being killed by a werewolf. since Khaat has never been able to remove it, she does not know if she is a werewolf or not, but it also kept her from being harmed by her uncle when he was in werewolf state. It used to alert Remus if Khaat was in danger and allow her to call for him by clutching it in her right hand and calling for him. This also allowed him the ability to find her at will, whether Khaat wanted to be found or not. Once Remus died, Khaat felt she had no real reason for wearing it anymore except that it reminds her of him. She does not realize fully yet that it still protects her from being killed by a werewolf. the stone, however does not protect her from injury by one. The necklace does not have any sort of clasp or catch in the chain to allow Khaat to even try to remove it. The necklace's energies come from sunlight, in order to counteract the effects that are generated by the moonlight connection to a werewolf. this requires the user to spend at least an hour outside in natural light every 24 hours before it begins pulling on the wearer's own lifeforce for its energies. That's why Khaat's family has always strongly encouraged her to be outside as much as possible. Each day without sunlight diminishes the wearer's lifeforce by 10% of its total capacity, therefore making its use fatal in a maximum of 10 days without natural light.
Roleplay Sample: It had been a late meeting at Hogwarts about the alumni society. Khaat walked in the autumn darkness across the grounds towards the waiting carriage that would return her to where she parked her muggle car. She was preoccupied with the society's plans for a Halloween ball when she heard an odd noise in the woods. She left the path to step into the woods and didn't get far when she saw a silouette of a werewolf against the moonlight. It saw her and charged at her, when her green necklace shot a beam of bright green light towards the creature. It howled in surprise and anger, turned and dashed deeper into the woods.
James Wake.Item Name: Cerebus 953 Class A. Item code 40014. Subject: J
Item Type: Alchemic Arm.
Creation: An alchemic arm can be made using various methods, each one dependent on the arm's purpose. It is quite simply to create a whole new arm for a person, but James' Alchemic Arm is very different. It was made as a container for souls. Souls are considered to be the Gold Standard in Alchemy. A soul can be deconstructed and reconstructed into anything, in a sense. It also illegal to utilize souls in Alchemic experiments.
Of course, scientists do not usually really care about what is legal.
The Cerebus 953 is the result of Alan Wake's constant work on the Philosipher's Stone. Despite owning one himself, Mr. Wake does not truly understand the complexities of the Stone and the Soul. In order to experiment further, The Head of Alchemy utilized the souls of prisoners from Azkaban, with permission. Using those souls, he created the alchemic arm. It bears the appearance of a bronze, organic wood, that moves alot like a real arm.
Character Discovery: It was given to James because it bore no use in a branch with little to no funding. And James needed an arm. Alan could only oblige.
Use(s): Good:
-Can mutate with clear alchemic patterns. Removes need to use alchemic circle as long as the circle is clear in the users head.
-Hand functions as a grappling hook. Good for reaching that cookie jar your uncle hides on the top shelf.
Bad:
-Requires a lot of alchemic expertise in order to be used. If used improperly, it could alchemize the person's actual body. Alchemizing a body is one of the taboos of Alchemy, and involves the destruction of the particles of a human body.
-Being connected to so many different souls can cause one lose their sanity. Scratch that- James' mind has been melding with the minds of murderers since the day he received the arm. He may keep some shred of himself, but soon he may be sharing memories with Azkaban's finest. Or should I say worst?
-The alchemic arm can control itself. It's a VERY annoying procedure- the arm will utilize everything it has to protect itself, and it's carrier.
-The energy used by the alchemic arm comes from the host. In other words, whatever calories James will gain will be used to move the arm. The exchange rate causes him to eat A LOT.
Roleplay Sample: Garulia Slither Item Name: Band of Maliac
Item Type: Bracelet.
Creation: There was a great king once named Maliac, who happened to be a wizard and a paranoid inventor. Bad combo. He made a bracelet one day that made him invisible out of the hardest metal he could find, then enchanted it with powerful magic, as he was the best of his day, and maybe the best of all time, so the effects can't wear off, and made it so it would do damage to anyone without his blood...
Character Discovery: Garulia happened to be walking through a forest when a small man wearing a bracelet appeared in front of him and thrust the bracelet at him, then ran off. The man had been very old. When Gar looked down, he saw that he also had a note that read:
Dear Whoever Gets This:
This is the Band of Maliac, who was a great king. I am his descendant and will die soon. I have no children. You seemed like a worthy man, so keep it and use it well.
After a little usage, he found all its abilities...
Use(s): Good: It cannot break.
It can make the wearer invisible and able to stick to surfaces.
Always in pocket.
Bad: When you take it off, your hand is numb and useless for about an hour.
Invisibility lasts for one hour and if you use it passed the one hour the bracelet goes back to your pocket and your entire arm goes numb and useless and hurts for thirty minutes.
Roleplay Sample: Garulia ran up the tree. Men were chasing him like mad. Throwing down a stunning spell, he scurried through the branches.
It's now or never, he thought to himself, slipping the Band on and turning himself invisible, hiding in the tree, staying absolutely still. Looking at his hand, startled, he held back a gasp. He had no clue of its powers, and this was very useful.
As soon as the people went passed, he began to go through the trees quietly...Then his hand slipped. He closed his eyes, ready for death when...he didn't fall. Looking up, he saw his hand sticking to the branch. He pulled himself up and experimented. This thing was controllable!
Grinning to himself, Garulia left.
Katherine LupinItem Name: Albus Dumbledore’s Pensieve.
Item Type: Pensieve.
Creation: Unknown.
Character Discovery: Pensieve was specifically left to Katherine in Dumbledore's last will and requests because she was a member of the Order of the Phoenix, and Dumbledore specifically wanted a seer who would understand the information in the pensieve and what it would mean to the future of the Wizarding world, a seer who would know how to use it in, as he believed, the proper way. Katherine knew Dumbledore when she joined the original Order of the Phoenix while she was dating Remus, prior to dating Robert Lupin--while they were all students at Hogwarts. Being the headmaster, Dumbledore was often informed on which students were excelling and in which subjects. However, Dumbledore became acutely and directly aware of Katherine's exceptional skills as a seer during her time participating in the Order.
Katherine stopped participating in Order activities when, after graduating Hogwarts and marrying Robert, she became pregnant with Khaat. However, over the years, she and Dumbledore remained friends, and they met and talked together several times, particularly during the Harry Potter days, as he continued to seek out and use as many friends and allies as he could think of to help him try to defeat the Dark Lord. He believed that her seer's insights might help give the Order an advantage over the Dark Lord, but what little information she was able to give him did not prove to be enough to be significantly helpful to him in the end.
Use(s): The Pensieve stored Albus Dumbledore's memories, as many as he put into the pensieve. The information is invaluable to those who know how to access it and use it. However, those thoughts are limited as to not only which memories he stored in the pensieve but sometimes are incomplete and sometimes not of as much benefit as Dumbledore intended them to be. Katherine also has the ability to store her own memories in the pensieve. They are distinguished from Dumbledore's because his memory "threads" show up as blue in the pensieve, and hers show up as violet threads in the same pensieve.
Roleplay Sample: After her meeting with Jess Potter about the current state of affairs with the Order, Katherine felt that there was something nagging at her. Something she could not place. She sat, with a cup of cinnamon tea, for the better part of an hour, but when her thoughts would not clear, she went to her sitting room and opened the secret door that hid Dumbledore's pensieve behind a bookcase. She waved her hand over the waters, and as she did, she saw a blue thread rise up in the stone bowl. She concentrated on that thread and saw, from Dumbledore's perspective, a conversation he had had with the original members of the Order and his thoughts about what he believed the purpose for the Order shoudl be, along with some very specific foreboding cautions about it and how they would need to always worry about keeping the members safe. She wondered how much of their future he had actually seen after all, and if what she had seen would be of any use to Jess Potter and the current Order members at all.
Mariana DiggoryItem Name: Crest of Enlighting.
Item Type: Golden Necklace (locket)
Creation: It was forged by Mariana's grand grand grandpa some three hundred years more or less.It was forged to be family heritage through direct male line of Diggories that was enchanted to be ownership of a Diggory that would keep family traditions as they were.Dae was supposed to get it,but he stepped here and back too many times so only person left to inherit it was Mariana. Each generation of Diggories (Amos,Cedric,Peter as last) had added a couple of new modifications to the crest though it always stayed unique for his use that had a purpose.
Character Discovery: Didn't come yet.But Harry was supposed to give it to Mariana when she would graduate though he died before he had time.He passed it to Gabrielle that was going to give it to Mariana when the time is right.
Use(s): His main purpose is helping its owner make decisions.It can project images of what might happen in case its owner decided to do one or other thing.It's mainly projected through emotions though in time owner learns how to control it.It mainly projects our doubts, fears though it can't send you back through time or send you in the future.The images are not always certain.They change like visions when we make decisions so it's unstable.The only one who can touch it with his/her hand is its truthful owner.Otherwise it slips through fingers.It can also project us through the present in meaning it got charactertsitcs of the port key though it basiclly isn't one. It's biggest weakness is it can be easly destroyed with a sword or anything sharp enough.
Roleplay Sample: 14 year old Cedric sat in the great hall listening to annoucements that was just made about the Triwizzard tournament.The idea of participating attracted him and scared him at same time.Dumbledore was speaking and speaking.Finally when it was done he hurried towards the dark corner of the dungeons.He walked nervously for at least half an hour thinking of what to do.His golden locket was swinging on his chest.
Suddenly he felt like he was drawn out of his body.He was floating in the darkness and landed at the wet grass by the quiditch stadium and something that looked like a labyrinth. "Where did you bring me you louzy locket?" he cursed,but no one could hear him.Suddenly out of the maze came out Cedric with a triwizzard cup followed by Harry Potter. The crowd gone wild as everyone was yelling "DIGGORY DIGGORY!!!".He looked at the scene making the tight decision he would apply for the tournament.Locket got him back to reality as he fell on the floor and stood up returning to the great hall.Everyone was still eating.Suddenly on the door entered Alasor Moody (what they thought was Moody) grumping taking something that looked disgusting out of his pocket and drinking it..
Andrew Thompson Item Name: Merlin’s Gloves.
Item Type: Two Magical Gauntlets.
Creation: Unknown. Legend has it they were made by Merlin.
Character Discovery: Andrew had been exploring around the Egyptian area around the time that Hogwarts had ended for the time being. When he was exploring, he found himself in an underground pyramid and nearly dying, but he had managed to survive and find himself at the treaure room of the pyramid. Surronded by many different types of treasures and gifts to the unknown pharoh, he found 2 gauntlets on a nearby pedastal. He managed to grab them and get out of there before the pyramid imploded in itself.
Use(s): Pros
•Can shape into any type of glove or gauntlet.
•Can use weak spells without a wand.
•Can be summoned with Accio.
•Applifies magical ability, such as healing of dueling magic.
•Can deflect certain weak spells by just holding out hand.
Cons
•Can become extremely hot or cold, depending on how many spells used or deflected.
•Still feel like metal, even though they would look like leather gloves.
•Wand does not work to full potential when held by a gauntlet.
•Often changes color with mood.
•Does not work to full potential when one glove is on, but the other is off.
•Usually does not work with higher level spells.
Roleplay Sample: ] Andrew walked inside his apartment wearing his gauntlets that he had found back in Egypt. They were a shiny silver and were a little too big for Andrew's hands, which were already big already. But he didn't care. He wanted to try out the new gloves as soon as possible. He held out his hand and aimed towards a small ceramic cup and said "Wingardium Leviosa!". The cup the began to fly upwards, and at a faster rate than if he used his wand on it. He was impressed. He moved it around in a circle and then jumped when he heard someone knock at the door. The cup then flew across the room, almost hit Andrew and smashed against the wall.
Jaquellene ‘Jack’ Dyllan.Item Name: Marauder’s Map.
Item Type: A detailed map of Hogwarts and its inhabitants.
Creation: With the collective knowledge and efforts of James Potter (the first), Remus Lupin, Sirius Black, and Peter Pettigrew, such an item was bound to made. These four boys known for their spirited adventures and troublemaking ways (more so in James and Sirius) had such an extensive knowledge of Hogwarts that they were able to draw possibly the most detailed map of Hogwarts that shows every room and is enchanted to show the people within it. It is likely that it took them most of their Hogwarts career to complete and then perfect it.
Character Discovery: Somewhere along the line, the map was confiscated by one of Hogwarts' able caretakers. Jack has quite a history for causing trouble and acquired it in much the same way that the Weasley twins had. On one of her many "visits" with the caretaker, after having released a firework or two in the hallway, she spotted the file labeled 'confiscated and dangerous.' Luckily, one of her fireworks were still running a muck and had hit a suit of armor. While the caretaker ran off, she broke into the cabinet and found the map. It intrigued her and she quickly duplicated it, leaving the fake for the caretaker and pocketing the real one. She spent a few months trying to figure it out before she finally did.
Use(s): -Good-
Shows the entirety of Hogwarts
Portrays the people within it
Explains how to use secret passageways (such as the witch statue to Honeydukes)
-Bad-
Does not always show the RoR
Will not wipe itself clean without your urging, leaving it up to anyone to see
Can be mistaken as an old piece of paper
Roleplay Sample: Jack waited in her dorm, eyes open beneath the covers as moonlight trickled into the room and her dormmate's breathing became slower and deeper. When at last she knew they were all asleep, she slipped out, fully dressed. She snatched up her wand and the old scrap of parchment by her bed.
She snuck down into the empty common room and then outside. Fortunately, the Fat Lady was sleeping. She turned over the parchment, tapped it with her wand, and whispered, "I solemnly sear that I am up to no good."
A map of Hogwarts unfurled onto the paper and Jack felt a smile come onto her face. She quickly skimmed the corridor and found nothing. She glanced around for roaming professors and found only a few, luckily none were nearby nor would they be in her way it seemed.
"Lumos." She padded down the corridor, her eyes on the map, her feet obeying e directions she gleamed from the map. Down the corridor, take a left, down a stairwell (skipping the trick step), through a fake wall, down another corridor, up a hidden stairwell, right, left, through a door posing as a painting.
Minutes later, she was outside the library. She slipped in and hurried inside, wasting no time to slip under the rope to the restricted section. Her finger trailed along the dusty volumes until her hand paused on one. An intimidating volume with the simple name Beasts.
Jack wanted to research a little more on magical creatures to see if she was interested in a career there and some of the of her books did not go into the detail she needed in regards to some of the darker creatures. The librarian and Jack did not get along well, something about Jack not using an inside voice and playing Exploding Snap, so Jack had been forced to resort to this.
Tucking the book under her arm, she slipped out of the library and began to head upstairs again. It was going great until the sixth floor, when a teacher suddenly appeared on the floor. Jack was around the corner and desperately searched the map. There was a nearby classroom. She dove into it and whispered, "Nox."
She sat against the door, peering downward. She heard approaching footsteps and her heart beat quickened. The footsteps stopped and a shadow appeared under the doorway. Jack pursed her lips. For a few seconds there was nothing. Then, with a creak, the footsteps continued.
Jack glanced down at the map and watched the teacher walk away. She waited until they were on the fourth floor before exiting and then hurrying towards the common room. She woke up the Fat Lady ('Young woman what are you doing out here this late?!') and then strode into the common room.
She slipped upstairs and slid the book under her bed. With a smile, she tapped the map and said, triumphantly, "Mischief managed." The map was wiped blank and she tucked the map and her wand safely into her bedside drawer. She smiled.
'Jack. Where did you just come from?'
Jack froze under her covers. Crap. She blurted, "Nowhere, you were dreaming."
She waited in tense silence and suddenly the voice responded, "Oh. Okay." There was a loud snore.
Sophia Lestrange. Item Name: Time Turner.
Item Type: Sophia's Time-Turner resembles an hourglass pendant on a necklace. The hourglass pendant is twisted to move through time, and the number of turns on the hourglass corresponds to the number of hours one travelled back in time. The travel ends as the traveller arrives to the point in time of which he went back in time
Creation: Unknown although legands said it made by a ministry member.
Character Discovery: Sophia found in the room of requirements the before she graduated from Hogwarts. It was in between two books on the book self Sophia usually always reads from. Sophia reported it in but no one calmed Sophia decided to keep it for traveling purposes.
Use(s): Pros: can travel further back in time then a normal actual time turner would
*can travel by touch which means you don't have to have the chain wrapped around your neck
* has a long chain then a normal time turner has
*can freeze time unlike the time turner
Cons:
*like a normal time tuner you can't see your pass self
*has a time limit on it like a normal time would have on it
* leaves a burn on your neck if you want it to long
Roleplay Sample: Sophia hid behind the tree to advoid her pass self as she peeked around the tree to she her pass self walk around the corner. "Whew... that was close."said Sophia softly to herself as she ran across the street with Chase. "See, I was shopping all day yesterday NOT at your house!"said Sophia softly as she looked at her pass self as her pass self went into the cafe on the corner. Sophia looked at her time tuner in her pocket and seen how long they had left. "I still have plenty of time, actually more time to show her EVERYTRHING!"said Sophia softly to herself. As she kept on walking she made sure no one from the pass she knew saw her or they would be screwed. "Remember we must not be seen by anyone ok?"Sophia asked Chase softly as she nodded.
Sandra Archer.Item Name: The Archive.
Item Type: Book.
Creation: Sandra created it, with the help of an old Wizard in India
Character Discovery: n/a
Use(s): -The Archive is really self explanatory - it's an archive. A small, slim, leather bound notebook, it actually holds libraries worth of information inside it, and is constantly expanding. Sandra can magically "download" pre-existing books into it, as well as add her own thoughts and information simply by speaking. She creates "profiles" of people she's fought before, allowing her to record their spells and fighting habits in case they clash at a later date. The Archive is voice command, and nobody else can open it unless Sandra gives them permission.
- It's downsides is it takes a significant amount of magical energy to keep open, so it's not incredibly useful during a fight. Also, the as time has gone on The Archive has begun to develop a personality, sometimes intentionally flipping to the wrong pages or simply refusing to respond.
Roleplay Sample: Sandra slumped into her chair, pulling The Archive out from her bag. "Open," She said in a clear voice, and the book quivered for a moment before falling open to a black page. She thought for a moment, absently tucking a strand of hair behind her ear, and spoke again. "Access entry. Malfoy Manor."
The Archive obediently flipped a few pages, and Sandra was treated a layout of the Manor. "Read." Her voice came from midair, the words in the book glowing as it spoke them.
Malfoy Manor. House belonging to the Malfoy Family, currently under the care of Lucius. Current headquarters of Death Eaters. Secret passages located-
"Stop," Sandra said, taking a sip of wine. The book stopped. "Open to Lucius Malfoy. Read."
Lucius Malfoy. Male, caucasian. Tall, blonde hair, head of Malfoy family. Currently-
Sandra waved her hand, which was literally shaking from the drain of having the book read on top of the long day she had had. "Close."
Michael Tremaine.Item Name: Hiss.
Item Type: Sentient Climbing Rope.
Creation: by accident by Michael and his friends during their post-Hogwarts years. Hiss was the result of a spell gone bad, and Michael kept him/it.
Character Discovery: N/A
Use(s): Positives: rope follows directions well and Michael can use it to help with his wizarding catburglarly. That's about it for the positive effects in it. Negative effects: Well, its just a bloody rope. It is very limited at what it can do. It thinks and slithers, can tie itself in knots, etc., but can't cast any spells or anything else. Its just a rope with a brain.
Roleplay Sample: ) Michael pulled an enchanted rope from his pack. "Go," he told it softly. It slithered like a snake and tied itself to the inside of the airshaft. "Its name is Hiss," he told Rob. He didn't know why he'd named the bloody rope, but he'd had it for years, and the sentient rope was the closest thing Michael had ever had to a partner in his work.
Item Name: A black flimsy leather Journal
Item Type: Albus Dumbledore's personal magical Journal on spell creation and magical knowledge.
Creation: Dumbledore's first hand knowledge on spell creation, magical knowledge, and of his spells created, 1920 - 1980.
Character Discovery: Found it on the bottom shelf wedged between to books in Obscurus Books.
https://www.pottersarmy.net/t12849-knowledge-doesn-t-come-easyUse(s): It's a Journal that contains knowledge of
magic.Pros-- It contains High knowledge of spell creation and magical studies.
- The person who studies the Journal has a high understanding of Spell Creation.
- That person has a higher possibility of creating the spell intended to create.
- The journal contains knowledge on Dumbledore's vast studies throughout his life.
Cons-- The knowledge could easily end up killing the wizard if taken lightly.
- Spells still take immense amounts of time to perfect.
- The knowledge causes continuous temptation to push the limits of spell creation which could result in death.
- There are bits and pieces of Dumbledore's past but not enough to know anything personal about Dumbledore.
Roleplay Sample: Silvyr apparated back to his home for a night to himself. He had been waiting for things to die down with the war for a chance to continue his study of his newest spell. As he arrived in his kitchen his nose was filled with the common scents of his home. He proceed down stairs to his cellar which he had enchanted with many different charms. For the spell he was trying to create he had made the room and his belonging in the room fire proof for obvious reasons. The room was also completely sound proof after he closed the door leading down to his cellar. Silvyr performed the Bubble-Head charm on himself as he descended down the stairs, a charm he could not forget to do without risking death.
He grabbed his journal from his desk and opened it to the page that was marked with the soft piece of silk attached to the top of the journal's binding. He cleared his mind completely as Dumbledore had instructed in the beginning of the journal as the beginning to all spell creation. It was clear that Dumbledore was strong in the skill of spell creation due to his near perfect understanding in the skill of Occlumency. Silvyr then thought completely on the finished results and of his intent of the spell he was trying to cast. He held his wand in his hand and pictured the way flames danced out of a fire. Now ready to begin he focused his magical energy as he continued to focus on the flames and what he intended for them to do. As the image in his mind grew he allowed it to swell until it was ready to come forth into the real world. He opened his eyes, moved his wand in the way he had scene the flames dance, and spoke the words with the force of an ocean wave coming from behind them, "Oceanus Incendio!" He listened as his mouth pronounced the words with the strength and beauty they commanded.
A roaring wave of fire backed by the strength of the ocean rushed from Silvyr's wand as it roared towards the wall some two hundred kilometers away. He watched as it filled the room with blistering heat and blinding light. He noted as it sped, how fast it traveled, until it hit rushing up towards the ceiling like a wave hitting a cliff side. Before the fire got the chance to cause him any harm he stopped the spell and cast another, "Avexio Oxygene." he said as he moved his wand in a slashing motion across the entire room. Instantly the oxygen was sucked from the room and the flames vanished. The oxygen removal spell had been one of the many spells created by Severus Snape himself. It had come in handy before, while Silvyr had been working on perfecting the new fire spell.
He spoke one last spell to finish his trial for the night. "Implere Oxygene." The oxygen returned to the room though it seemed as if nothing had changed. Able to breath again he stopped the Bubble-Head charms effects as he returned to his desk. He began writing notes of the effects of and power the spell had shaped with and possessed. The spell was getting closer to perfection and Silvyr knew only a few more trials were needed until he would be able to use it if the opportunity ever arose. He did not realize it was morning already when he had finished his notes for the night. He grabbed his coat and turned off the lights up stairs. He locked the front door behind him as he left, and took the opportunity to scan the forest quickly before apparating back to his apartment where Leah had been waiting for him in London. He took off his coat and walked over to the bed. He would only get a few hours of sleep for that night but he knew it was necessary if he ever intended on finishing the spell he had worked so hard on over the past year. His eyes closed as he dozed off into sleep for the remaining hours he had in the night.
Info:- This is just an example for now though I do plan on creating a spell similar to this over time.
- I realize that you would fear of my miss use of this knowledge but I understand that I would need to check with an admin before creating some stupidly strong spell.
- I care for my character and I wouldn't create ^SAID^ stupidly strong spell due to effects on his body and possible death.
Item Name: -- Journal of Endless Pages
Item Type: --Whight's personal journal.
Creation: An old writer became tired of having to keep track of all the words he wanted to write in different books. He wanted one book that could hold all he needed. After the proper spell was found, the book was given to ability to do exactly what he wanted. This ,of course, was not successfully done on his first attempts but eventually his his idea followed through.
Character Discovery:Whight was given one of the journals as a birthday gift.
Use(s): The book has endless pages that can be written on. Script from any other book can be transferred to the journal by wand for later reading. To find what you want in the book one must place his fingers on the index page and think about what it is they wish to view and page numbers will be produced. Whight is the only one who can view it's content unless he shows it to someone himself. When someone else tries to view it's pages they only find scrambled words.
Roleplay Sample: My character wants to have something that he can read back on when he memory fails him. He also wants to be an information go-to guy. When someone needs the answer to something Whight wants to be there with the answer on hand.
Item Name: Unicorn Blood
Item Type: Unicorn Blood
Creation: Destrey and her brother killed a unicorn in the Forbidden Forest.
Character Discovery: feel free to read alongUse(s): Pros - can keep one from dying even at the brink of death.
Cons - apparently, it's a cursed life you lead from that point on. Destrey figures a cursed life is better than no life at all.
Roleplay Sample: right here