Site Revamp! - Page 2
The Staff Team
Khaat
Matt
Jackles
Addie
Welcome to Potter’s Army

WELCOME BACK, ALUMNI! Potter’s Army is a roleplaying site that's been up and running since 2007. We have just revamped the site for an AU version of our previous PA adventures, with our old writing buddies.

The current IC year 2022.



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Post by Jack Dyllan on Sun Jun 30, 2019 6:08 pm

I tend to agree. Having a bunch of overpowerful students makes it less likely for them to have goals to aspire to, as well as less likely to be fallible. The point of playing a teenager, at least for me, is so they can get in trouble and struggle and make mistakes.

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Jack Dyllan
Jack Dyllan
Seventh Year Gryffindor
Seventh Year Gryffindor

Number of posts : 173

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Post by Christabelle Whittle on Sun Jun 30, 2019 6:15 pm

And that is the best part of being a teen is being able to screw up and learn from that.
Christabelle Whittle
Christabelle Whittle
Seventh Year Ravenclaw
Seventh Year Ravenclaw

Number of posts : 4311
Special Abilities : Seer, Legilimens
Occupation : Ravenclaw Quidditch Captain, Divination TA

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Post by Juliet Thruston on Tue Jul 02, 2019 7:28 pm

Should people have to apply for magical abilities? Yes, but it should be a streamlined process. If we stick to canon abilities, have a limit on "rare" abilities and have it make sense IC. I think with more advanced/rare abilities that could significantly impact character power or relationships with other characters (so like legilimency, wandless magic etc.) there should be clear guidelines and limits on how many characters one player can have with those abilities. It can be flexible and on a case-by-case basis too, but there should be clear communication and IC continuity.
Should we keep character roles simple or expand them further? Expand as needed, I suppose? The only concern is, again, roles being hogged, so maybe limits to how many significant roles someone can have (e.g. only one Hogwarts professor per player, two student roles per character etc.)
How do you think we should handle magical items? Unpopular opinion but I'm not a fan of non-canon magical items at all. I think sticking to the lore and keeping it simple works best and prevents complications.
Ways to prevent people from overpowering their characters. Just being sensible about it, I guess? Limits on magical abilities/ important roles per character. Ensuring no one character or player has a monopoly over one whole plot/institution. Clear communication about aims and weaknesses in the case of big players, to ensure no-one remains completely infallible or at least that there's some IC logic/purpose to it. I think the main concern is when overpowered characters severely limit other character's choices/plots in some way that isn't realistic and serves no end goal apart from keeping the character powerful and untouchable indefinitely.
Juliet Thruston
Juliet Thruston
Seventh Year Slytherin
Seventh Year Slytherin

Number of posts : 32
Occupation : Slytherin Chaser

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