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In this alternate universe, Lord Voldemort is dead, but so is Harry Potter. Factions continue to fight, Hogwarts educates the next generation of witches and wizards, and the Ministry of Magic does its best to hold everything together.

It is 2030 in the Wizarding World

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Ravenclaw Graduate
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Magical Creature Lore

on Sat Aug 22, 2015 9:11 pm


Werewolf Facts:

1. Werewolf saliva functions as a neurotoxin, which infects and damages the wizard’s biological system. It is that damage that causes the full moon transformations.

2. It slows the ability for blood to coagulate. Therefore, wounds caused either by a werewolf or to a werewolf bleed more heavily and are more resistant to healing. PA will allow some limited increase in speed of healing for the wounds a werewolf suffers, but not “supersonic speed,” and not indefinitely.  Any increase in healing will last only up to 24 hours after a full moon, and may cause increased fatigue to the werewolf because of the body’s redirecting its energies to healing systems.

3. Damage can affect individuals with some differences from individual to individual. Some may experience severe fatigue, or headaches, or lack of appetite. Others may experience increased hunger, irritability, etc.  Players are free to manage their character’s symptoms themselves.

4. Werewolf bites are what spreads the curse to another victim. Victims of clawings do not, then, become werewolves but, if the player chooses, his or her character could have some small recessive traits as a result of a clawing. This could include aches during the full moon, or symptoms such as irritability and hunger, as mentioned above. Scratch victims do not gain any abilities and are not considered "half" werewolves.

5. Werewolves reproduce without spreading the curse to their children or their partners.

6. Werewolves do not have much control of their transfigurations/mutations. It is not generally known to be selective. Werewolves can choose, over time, though, to give in to more animal instincts and start to give up some of their human like thinking. This is a purely psychological thing, though.

8. It is difficult, but not impossible, for a werewolf to live to old age.

9. Wolfsbane, as an herb, is very toxic. Only a skilled potioneer (Graduates with training and experience, essentially) can make a potion strong enough for it to be effective. However, wolfsbane can cause side effects—such as some insensitivity to pain, irritability, agitation, increased blood pressure, sometimes fever. It is not recommended for those without the curse.

10. Werewolves may experience some increase in strength and speed while transformed, but it is not at a superhero rate. Speed and strength only increases in comparison to their more animalistic form. Werewolves are not immortal or indestructible.

11. Transfiguration is excruciatingly painful, whether transfiguring to human or werewolf form. After the wizard returns to human form, he or she is very often exhausted because of the strain on the body.

Descendants of Werewolves

Children of werewolves are not considered "half-werewolves." Instead, some with prejudices against Werewolves might call them 'tainted.' Some, then, may ache when the full moon comes around. They feel the same pull, but do not transform and do not gain any abilities. Rather like those who have been scratched, they feel some side-effects of the curse but are not directly affected by it. They, similarly, might become irritable or tired or more hungry than usual.

Werewolf  Lifestyle

Werewolves live in packs if they so choose, but oftentimes Alpha wolves will try to convince or force other wolves to join their packs. They can sometimes feel like communities, but more recently have been used as a sort of power-in-numbers idea.

They transform fully when the full moon hits, and are solely human the rest of the month. The transformation, as mentioned, is extremely painful and they do not have control over themselves.

Werewolves who are not registered with the Ministry of Magic are considered "illegal," and therefore can get into trouble if caught by Aurors or high-ranking employees at the Ministry. They are expected to procure wolfsbane potion and find a place to transform without doing damage to anyone else, even if they are registered legally. Going against that could be grounds for punishment as well.

Last edited by Adrienne Poliakoff on Sun Aug 23, 2015 3:21 am; edited 3 times in total
Ravenclaw Graduate
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Re: Magical Creature Lore

on Sat Aug 22, 2015 9:38 pm


Physical Features

  • Pale, wisp-like creatures.
  • Fanged teeth, one on each side. Vampires may be selective about when to use their fangs.
  • No, sorry. They do not sparkle.


There are a few ways that one might be turned into a vampire, according to Rowling:

  • Being bitten by a full Vampire (as opposed to a half-vampire. See below).
  • Being an animated corpse of an evil person or a witch or a suicide victim.
  • By becoming possessed by an evil spirit.


Half-vampires cannot turn humans, and can only come about when a male vampire and a human woman have a child. Full female vampires cannot reproduce. Half-vampires do not have the same issues with sleep that full vampires do, though many have trouble sleeping or are insomniacs and have more energy at night.

When half-vampires have children, those children are, essentially, fully human. 1/4 Vampires may dislike bright lights or get headaches from them, but they do not have many other side-effects.


Vampires do not typically eat regular food, though some choose to. If they do so, however, they must also have a supply of blood to supplement that change. Half-vampires need blood less frequently, but it is still required to some extent. The blood cannot be the blood of animals, but typically do appreciate the taste of human blood.

Typically, vampires cannot walk in the sunlight. However, potions have been created to mitigate that problem. It should be noted, though, that these must be purchased regularly if the vampire wishes to maintain that ability, so those low on funds may struggle with this. The potion will not last all day, mind, and those who try to use them more than once a day will become weak or simply ill.

They do not sleep, so the probability of their being out at night is quite high. It could be said that they hibernate during the day time, as written in Bram Stoker's lore, but they do not need to sleep.

For students and graduates alike, the Ministry provides blood free of charge, to discourage active feeding on humans - Muggles in particular.

To Kill a Vampire

The most common way of killing a vampire would be to stake them through the heart with a wooden stake.

Victims of vampires likely do not have the immediate urge to kill the vampire in question. They produce a neurotoxin of sorts, which releases endorphins in the victim's body, making them feel that the experience is actually quite nice. Some, seeking rushes like that, may choose to willingly help out a vampire when they need to feed.
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Re: Magical Creature Lore

on Sun Aug 23, 2015 2:30 am


Veela (which is both singular and plural - no "s" at the end) are part human, part magical humanoids that have been compared to Sirens, as in Greek Mythology, whose voices could lure men in. That isn't precisely the case here, but it's very similar. They are believed to be of Eastern Europoean descent, but can be found all across Europe.


  • Their looks, particularly when they are full veela, can distract anyone
  • Their eyes are typically blue, but it varies
  • They have a way of drawing people in with their dance, which can convince humans to do odd things in order to have an excuse to approach
  • Hair of a veela can be used as a wand core. Ollivander himself never used it as it was not fully reliable.*

*There are legends of veela who had even a single strand of hair taken from them and died or became disfigured. Hair that falls out can also work as a wand core, without harming them (if the rumors are true. ;P )

Don't Make Veela Angry

No, honestly don't. When they are angry, they can turn into creatures resembling harpies. They grow into a sort of beaked bird, but their wings are covered in scales. When transformed, they can throw balls of fire from their hands. This typically doesn't happen to Veela who are not full veela, but there have been claims that 1/2 veela were young and untrained and this happened by accident.

Half Veela

Half-Veela, for the most part, maintain the looks and the ability to draw people in. From there on, the effects are less and less noticeable. On the whole, the ability to turn into a harpy when one becomes angry is reserved for full veela, which are very rare now.
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